EXODUS/settings.py

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2018-12-30 15:20:24 +01:00
# Coded by SergentThomasKelly
################################################################################
# INITIALISATION #
################################################################################
from pygame import math
vec = math.Vector2
WIDTH = 1280
HEIGHT = 720
TITLE = "EXODUS (PRE-BETA RELEASE -- GITHUB EDITION)"
playerAnimationLoop = 1
leaveRoomTrigger = bathBloodHorrorTrigger = False
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L1EVENTLIST = [leaveRoomTrigger, bathBloodHorrorTrigger]
playerCoordinates = {"female": {"down": {1: (2, 0, 30, 33), 2: (32, 0, 33, 32), 3: (64, 0, 31, 33)},
"left": {1: (4, 33, 27, 31), 2: (36, 32, 25, 33), 3: (68, 33, 24, 31)},
"right": {1: (1, 65, 27, 31), 2: (35, 64, 25, 32), 3: (68, 65, 24, 31)},
"up": {1: (3, 97, 28, 31), 2: (33, 96, 31, 32), 3: (66, 97, 28, 31)}},
"male": {"down": {1: (4, 1, 26, 31), 2: (35, 0, 27, 32), 3: (68, 0, 26, 32)},
"left": {1: (3, 33, 25, 31), 2: (35, 32, 25, 32), 3: (67, 33, 25, 31)},
"right": {1: (4, 65, 25, 31), 2: (36, 64, 25, 32), 3: (68, 65, 25, 31)},
"up": {1: (3, 97, 26, 31), 2: (35, 96, 26, 32), 3: (67, 97, 26, 31)}}
}
################################################################################
# PLAYER ANIMATION #
################################################################################
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def playerAnimation(direction, gender):
global playerCoordinates, playerAnimationLoop
playerAnimationLoop += 2
if playerAnimationLoop >= 4:
playerAnimationLoop = 1
playerCoordinatesLast = playerCoordinates[gender]
if direction == 'down' or direction == 'up' or direction == 'left' or direction == 'right':
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playerCoordinatesLast = playerCoordinatesLast[direction]
return playerCoordinatesLast[playerAnimationLoop]
elif direction == 'noneDown':
playerCoordinatesLast = playerCoordinatesLast["down"]
return playerCoordinatesLast[2]
elif direction == 'noneLeft':
playerCoordinatesLast = playerCoordinatesLast["left"]
return playerCoordinatesLast[2]
elif direction == 'noneRight':
playerCoordinatesLast = playerCoordinatesLast["right"]
return playerCoordinatesLast[2]
elif direction == 'noneUp':
playerCoordinatesLast = playerCoordinatesLast["up"]
return playerCoordinatesLast[2]
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POS = (753.00, 143.67)
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WALLS = [(176.0, 32.0, 765.333, 79.6667),
(178.667, 33.3333, 26.6667, 268.0),
(50.6667, 146.667, 154.667, 155.333),
(48.0, 144.0, 29.3333, 1054.67),
(180.0, 222.667, 73.3333, 79.0),
(305.333, 224.0, 154.833, 77.0),
(337.333, 34.6667, 26.0, 265.667),
(526.667, 34.6667, 33.3333, 266.333),
(512.167, 223.333, 141.667, 80.0),
(704.0, 228.333, 138.5, 74.1667),
(724.333, 34.6667, 25.0, 265.0),
(916.0, 35.0, 26.6667, 1162.34),
(899.5, 229.334, 41.8333, 73.0),
(177.333, 417.333, 188.0, 93.3333),
(176.0, 416.0, 29.3333, 282.333),
(178.667, 592.0, 317.333, 80.3333),
(431.333, 421.667, 493.0, 74.0),
(465.0, 421.334, 29.3333, 601.0),
(470.667, 641.333, 313.333, 109.0),
(848.0, 640.0, 93.3333, 92.6667),
(177.333, 754.667, 28.0, 265.667),
(182.667, 833.333, 598.667, 76.3333),
(848.0, 832.0, 94.6667, 78.3333),
(49.3333, 1108.0, 638.667, 90.6667),
(785.333, 1106.67, 158.667, 90.6667),
(362.0, 450.0, 78.0, 61.0),
(207.0, 112.0, 134.0, 31.0),
(305.0, 103.0, 33.0, 56.0),
(402.0, 114.0, 57.0, 43.0),
(361.0, 201.0, 85.0, 50.0),
(503.0, 152.0, 26.0, 21.0),
(594.0, 114.5, 54.0, 42.0),
(550.0, 201.5, 89.0, 50.0),
(692.0, 152.5, 26.0, 21.0),
(786.0, 115.5, 57.0, 41.0),
(745.0, 202.5, 89.0, 50.0),
(886.0, 152.5, 26.0, 10.0),
(258.0, 771.0, 88.0, 24.0),
(205.0, 663.0, 64.0, 36.0),
(369.0, 665.0, 104.0, 40.0),
(370.0, 697.0, 64.0, 103.0),
(484.0, 790.0, 43.0, 48.0),
(686.0, 1197.0, 104.0, 32.0),
(280.0, 898.0, 51.0, 109.0),
(198.0, 898.0, 40.0, 93.0),
(369.0, 880.0, 75.0, 46.0),
(369.0, 961.0, 27.0, 46.0),
(439.0, 897.0, 29.0, 111.0),
(483.0, 882.0, 122.0, 107.0),
(696.0, 892.0, 55.0, 33.0),
(524.0, 816.0, 180.0, 22.0),
(880.0, 705.0, 36.0, 60.0),
(495.0, 470.0, 286.0, 42.0),
(495.0, 509.0, 206.0, 56.0),
(491.0, 616.0, 213.0, 25.0),
(492.0, 566.0, 260.0, 51.0),
(750.0, 579.0, 31.0, 25.0),
(885.0, 517.0, 27.0, 44.0),
(887.0, 907.0, 29.0, 201.0),
(602.0, 901.0, 38.0, 26.0),
(641.0, 901.0, 87.0, 91.0),
(78.0, 1088.0, 400.0, 15.0)]