mini improvements
added a way to toggle fullscreen in game (press F11) and corrected the stopped animation on left side move. Because having a leg in the air for a long time isn't normal. Even in a game.
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05eedc9351
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2
core.py
2
core.py
@ -251,6 +251,8 @@ class Game:
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self.posX -= 16; self.lastMove = "-X"; self.scrolling()
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self.posX -= 16; self.lastMove = "-X"; self.scrolling()
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if event.key == pg.K_ESCAPE:
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if event.key == pg.K_ESCAPE:
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self.changeMenu("pause")
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self.changeMenu("pause")
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if event.key == pg.K_F11:
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self.toggleFullscreen(); print('fullscreen toggled to ' + str(self.fullscreenState))
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elif event.type == pg.KEYUP:
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elif event.type == pg.KEYUP:
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if self.lastMove == "+Y":
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if self.lastMove == "+Y":
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self.picCoordinates = playerAnimation('noneDown', self.gender)
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self.picCoordinates = playerAnimation('noneDown', self.gender)
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@ -35,7 +35,7 @@ def playerAnimation(direction, gender):
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return playerCoordinatesLast[2]
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return playerCoordinatesLast[2]
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elif direction == 'noneLeft':
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elif direction == 'noneLeft':
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playerCoordinatesLast = playerCoordinatesLast["left"]
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playerCoordinatesLast = playerCoordinatesLast["left"]
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return playerCoordinatesLast[playerAnimationLoop]
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return playerCoordinatesLast[2]
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elif direction == 'noneRight':
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elif direction == 'noneRight':
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playerCoordinatesLast = playerCoordinatesLast["right"]
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playerCoordinatesLast = playerCoordinatesLast["right"]
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return playerCoordinatesLast[2]
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return playerCoordinatesLast[2]
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