big update
- added Dialog Boxes - added Audio Menu - added some Events - added nice audio effects - added more settings to tweak - removed a lot of bugs (keyboard related, like keyboard events making the game crash)
This commit is contained in:
parent
c7ad7db4f5
commit
597793c93f
226
core.py
226
core.py
@ -22,6 +22,7 @@ class Game:
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self.decalageX, self.decalageY = 128,0
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pg.mixer.pre_init(44100, -16, 4, 2048)
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pg.init()
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pg.joystick.init
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self.screen = pg.display.set_mode((WIDTH, HEIGHT))
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self.clock = pg.time.Clock()
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pg.mouse.set_visible(True)
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@ -61,6 +62,7 @@ class Game:
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plyrSpriteFolder = self.playerFolder = os.path.join(imgFolder,'player')
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femaleFolder = self.femaleFolder = os.path.join(plyrSpriteFolder, 'female'); maleFolder = self.maleFolder = os.path.join(plyrSpriteFolder,'male')
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musicFolder = os.path.join(gameFolder, 'music')
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fxFolder = os.path.join(musicFolder,'fx')
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fontFolder = os.path.join(gameFolder, 'font')
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loadingFolder = os.path.join(imgFolder, 'loading')
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menuFolder = os.path.join(imgFolder, 'menus')
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@ -69,9 +71,11 @@ class Game:
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self.clear = lambda: os.system('cls')
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self.loadingScreen = pg.image.load(os.path.join(loadingFolder, 'loading.png')).convert_alpha()
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self.warningVersion = pg.image.load(os.path.join(loadingFolder, "warn.png")).convert_alpha()
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self.dialogBox = pg.image.load(os.path.join(menuFolder, 'ui.png')).convert_alpha(); #self.dialogBox = pg.transform.scale(self.dialogBox, (1280,300))
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self.state = 'loadingScreen'; self.renderWindow()
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self.guiFont= pg.font.Font(os.path.join(fontFolder, 'Savior1.ttf'), 95)
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self.guiFontSub = pg.font.Font(os.path.join(fontFolder, 'Savior1.ttf'), 65)
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self.dialogFont = pg.font.Font(os.path.join(fontFolder, 'ToxTypewriter.ttf'), 45)
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self.screenWasher = pg.Surface(self.screen.get_size()).convert_alpha(); self.screenWasher.fill((0, 0, 0, 255))
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self.colorGrey = (128,128,128); self.colorWhite = (255,255,255)
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self.allSprites = pg.sprite.LayeredUpdates()
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@ -85,23 +89,26 @@ class Game:
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self.menuNukem = pg.image.load(os.path.join(menuFolder, "main.jpg")).convert(); self.menuNukem = pg.transform.scale(self.menuNukem, (500,500))
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self.playButton = pg.image.load(os.path.join(menuFolder, "play.jpg")).convert(); self.playButton = pg.transform.scale(self.playButton, (500,500))
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self.settingsWheel = pg.image.load(os.path.join(menuFolder, "settings.jpg")).convert()
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self.musicIcon = pg.image.load(os.path.join(menuFolder, "music.jpg")).convert()
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self.actualChoicePreview = self.screenWasher
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self.textColorPlay = self.textColorSettings = self.textColorHelp = self.textColorQuit = self.colorGrey
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self.textColorContinue = self.textColorNewGame = self.textColorReturn = self.colorGrey
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self.textColorMale = self.textColorFemale = self.textColorReturn = self.colorGrey
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self.textColorMusicToggle = self.textColorFullscreenToggle = self.textColordisplayFPSToggle = self.resetSaveColor = self.resetSettingsColor = self.textColorReturn = self.colorGrey
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self.textColorResume = self.textColorQuitGame = self.textColorMainMenu = self.colorGrey
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self.textColorReturn = self.colorGrey
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self.textColorYes = self.textColorNo = self.colorGrey
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self.textColorMusicPlus = self.textColorMusicMoins = self.textColorFxPlus = self.textColorFxMoins = self.colorGrey
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self.textColorReturn = self.colorMusicMenu = self.colorGrey
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self.textColorYes = self.textColorNo = self.textColorMusicMenu = self.colorGrey
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self.lastMove = "+Y"
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self.mapPosX = self.decalageX; self.mapPosY = self.decalageY
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if os.path.isfile("settings.txt"):
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settingsSaved = save.readSettings()
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self.musicState=settingsSaved[0]; self.fullscreenState=settingsSaved[1]; self.displayFPS=settingsSaved[2]
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self.musicLevel=float(settingsSaved[3]); self.fxLevel=float(settingsSaved[4])
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if self.fullscreenState == "ON":
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pg.display.set_mode((WIDTH, HEIGHT), pg.FULLSCREEN)
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else:
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self.musicState = "ON"; self.displayFPS = "OFF"; self.fullscreenState = "OFF"
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self.musicState = "ON"; self.displayFPS = "OFF"; self.fullscreenState = "OFF"; self.musicLevel = 0.5; self.fxLevel = 1
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self.wallsList = []
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for walls in WALLS:
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self.wallsList.append((walls[0]+self.decalageX, walls[1]+self.decalageY,
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@ -109,15 +116,25 @@ class Game:
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self.posX = POS[0]+self.decalageX; self.posY = POS[1]+self.decalageY
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self.mainMenuMusic = pg.mixer.Sound(os.path.join(musicFolder, 'mainMenu.ogg'))
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self.playMusic = pg.mixer.Sound(os.path.join(musicFolder, 'play.ogg'))
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self.positiveFx = pg.mixer.Sound(os.path.join(fxFolder, 'positive.ogg'));self.negativeFx = pg.mixer.Sound(os.path.join(fxFolder, 'negative.ogg'))
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self.changeMenuFx = pg.mixer.Sound(os.path.join(fxFolder, 'changeMenu.ogg'))
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print("Joystick/Controller detected : " + str(pg.joystick.get_count()))
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if pg.joystick.get_count() >= 1:
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pg.joystick.Joystick(0).init()
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print("Hats detected : " + str(pg.joystick.Joystick(0).get_numhats()))
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print("Joystick name : " + str(pg.joystick.Joystick(0).get_name()))
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# >>> CHANGE THE MENU YOU ARE INTO >>>
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def changeMenu (self, nextState):
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pg.key.set_repeat(0, 100); self.previousState = self.state; pg.mouse.set_visible(True)
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if nextState == "pause":
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self.screen.blit(self.dimScreen,(0,0))
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save.saveGame(self.gender, self.lifeLevel, self.gameLevel)
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if self.musicState == "ON" and pg.mixer.Channel(0).get_busy():
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pg.mixer.Channel(0).pause()
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else:
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if self.musicState == "ON":
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pg.mixer.Channel(1).play(self.changeMenuFx, 0)
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self.washTheScreen()
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if nextState == "mainMenu":
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if not pg.mixer.Channel(0).get_busy() or pg.mixer.Channel(0).get_sound() != self.mainMenuMusic:
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@ -146,30 +163,16 @@ class Game:
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self.state = 'game'
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self.run()
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# >>> VERIFY IF THE PLAYER WANTS TO QUIT GAME >>>
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def areYouSure(self):
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self.washTheScreen(); pg.key.set_repeat(0, 100); self.previousState = self.state
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pg.mouse.set_visible(True)
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self.state = 'areYouSureToQuit'
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self.run()
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# >>> VERIFY IF THE PLAYER WANTS TO QUIT GAME >>>
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def areYouSureToDestroy(self):
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self.washTheScreen(); pg.key.set_repeat(0, 100); self.previousState = self.state
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self.state = 'areYouSureToDestroy'
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self.run()
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# >>> WASH THE SCREEN >>>
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def washTheScreen(self):
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self.screen.blit(self.screenWasher, (0,0))
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pg.display.update()
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# >>> TOGGLE FULLSCREEN MODE >>>
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def toggleFullscreen(self):
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if self.screen.get_flags() != pg.FULLSCREEN:
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pg.display.set_mode((WIDTH, HEIGHT), pg.FULLSCREEN); self.fullscreenState = "ON"
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if self.musicState == "ON":
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pg.mixer.Channel(1).play(self.positiveFx, 0)
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else:
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pg.display.set_mode((WIDTH, HEIGHT)); self.fullscreenState = "OFF"
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if self.musicState == "ON":
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pg.mixer.Channel(1).play(self.negativeFx, 0)
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# >>> TOGGLE MUSIC STATE >>>
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def toggleMusic(self):
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@ -180,18 +183,23 @@ class Game:
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else:
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self.musicState = "ON"
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pg.mixer.Channel(0).play(self.mainMenuMusic, -1)
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pg.mixer.Channel(1).play(self.positiveFx, 0)
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# >>> TOGGLE FPS COUNTER >>>
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def toggleFPS(self):
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if self.displayFPS == "ON":
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self.displayFPS = "OFF"
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if self.musicState == "ON":
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pg.mixer.Channel(1).play(self.negativeFx, 0)
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else:
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self.displayFPS = "ON"
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if self.musicState == "ON":
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pg.mixer.Channel(1).play(self.positiveFx, 0)
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# >>> INFINITE LOOP TO LISTEN KEYS AND THEN RENDER WINDOW >>>
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def run(self):
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while True:
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self.clock.tick(60);
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self.clock.tick(60); self.lastUpdate = pg.time.get_ticks()
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if self.displayFPS == "ON":
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pg.display.set_caption(str(TITLE)+" -- FPS :"+str(int(self.clock.get_fps())))
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else:
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@ -199,6 +207,7 @@ class Game:
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self.renderWindow()
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if self.state == "game":
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self.collideWithWalls()
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pg.mixer.Channel(0).set_volume(self.musicLevel); pg.mixer.Channel(1).set_volume(self.fxLevel)
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self.KeyListener()
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# >>> COLLISION DETECTION (WITH WALLS OF COURSE) >>>
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@ -231,12 +240,45 @@ class Game:
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self.wallsList.append((walls[0]+self.decalageX, walls[1]+self.decalageY,
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walls[2], walls[3]))
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# >>> NICE DIALOG BOX >>>
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def dialogBoxShow(self, character, text):
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pg.key.set_repeat(0, 100); self.previousState = self.state; pg.mouse.set_visible(True)
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save.saveGame(self.gender, self.lifeLevel, self.gameLevel)
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self.screen.blit(self.dimScreen,(0,0))
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character += str(" said :")
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self.whoSpoke = character; self.textDialog = text
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self.state = "dialog"
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self.run()
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# >>> CHANGE MUSIC AND EFFECTS VOLUME >>>
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def changeVolume(self, channel, moreOrLess):
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self.washTheScreen()
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if moreOrLess == "more":
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if channel == "music":
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self.musicLevel += 0.25
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if self.musicLevel >= 1.25:
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self.musicLevel = 1.0
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if channel == "fx":
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self.fxLevel += 0.25
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if self.fxLevel >= 1.25:
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self.fxLevel = 1.0
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if moreOrLess == "less":
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if channel == "music":
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self.musicLevel -= 0.25
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if self.musicLevel <= 0:
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self.musicLevel = 0.25
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if channel == "fx":
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self.fxLevel -= 0.25
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if self.fxLevel <= 0:
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self.fxLevel = 0.25
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# >>> LISTEN INPUT FROM PLAYER (MOUSE, KEYS,...) >>>
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def KeyListener(self):
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# ========================================== GAME STATE ====================================================== #
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if self.state == 'game':
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for event in pg.event.get():
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if event.type == pg.KEYDOWN:
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#print("Your position is X=" + str(self.posX) + " and Y=" + str(self.posY))
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if event.key == pg.K_s or event.key == pg.K_DOWN:
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self.picCoordinates = playerAnimation('down',self.gender)
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self.posY += 16; self.lastMove = "+Y"; self.scrolling()
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@ -251,6 +293,11 @@ class Game:
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self.posX -= 16; self.lastMove = "-X"; self.scrolling()
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if event.key == pg.K_ESCAPE:
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self.changeMenu("pause")
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if self.posX >= 975 and self.posY <= 995:
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if self.posY >= 285:
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if not L1EVENTLIST[0]:
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L1EVENTLIST[0] = True
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self.dialogBoxShow("GOD",["Welcome in this game.", "Enjoy! And please report bugs."])
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if event.key == pg.K_F11:
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self.toggleFullscreen(); print('fullscreen toggled to ' + str(self.fullscreenState))
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elif event.type == pg.KEYUP:
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@ -262,8 +309,13 @@ class Game:
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self.picCoordinates = playerAnimation('noneLeft', self.gender)
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elif self.lastMove == "-Y":
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self.picCoordinates = playerAnimation('noneUp', self.gender)
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if event.type == pg.QUIT:
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elif event.type == pg.QUIT:
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self.changeMenu("pause")
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# ========================================== DIALOG BOX ====================================================== #
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if self.state == 'dialog':
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for event in pg.event.get():
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if event.type == pg.KEYUP and event.key == pg.K_RETURN:
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self.continueGame()
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# ========================================== PAUSE SCREEN ==================================================== #
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if self.state == 'pause':
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for event in pg.event.get():
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@ -284,13 +336,13 @@ class Game:
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if self.quitGameBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorQuitGame = self.colorWhite; self.actualChoicePreview = self.femalePreview
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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print("quit game"); self.areYouSure()
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print("quit game"); self.changeMenu("areYouSureToQuit")
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break
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else:
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self.textColorQuitGame = self.colorGrey
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if event.type == pg.KEYDOWN:
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if event.key == pg.K_a:
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print("quit"); self.areYouSure()
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print("quit"); self.changeMenu("areYouSureToQuit")
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if event.key == pg.K_r or event.key == pg.K_ESCAPE:
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print("resume game"); self.continueGame()
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if event.key == pg.K_SEMICOLON:
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@ -323,15 +375,15 @@ class Game:
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self.textColorFemale = self.colorGrey
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if event.type == pg.KEYDOWN:
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if event.key == pg.K_f:
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print("female")
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print("female"); save.newGame("female"); self.continueGame()
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if event.key == pg.K_SEMICOLON:
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print("male")
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print("male"); save.newGame("male"); self.continueGame()
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if event.key == pg.K_r or event.key == pg.K_ESCAPE:
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print("return"); self.changeMenu("mainMenu")
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if event.type == pg.QUIT:
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self.areYouSure()
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self.changeMenu("areYouSureToQuit")
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# ========================================== SETTINGS MENU =================================================== #
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if self.state == 'settingsMenu':
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if self.state == 'musicMenu':
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for event in pg.event.get():
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if self.musicToggleBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorMusicToggle = self.colorWhite
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@ -340,6 +392,60 @@ class Game:
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break
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else:
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self.textColorMusicToggle = self.colorGrey
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if self.musicButtonMoinsBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorMusicMoins = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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self.changeVolume("music","less"); print("music - volume set to " +str(self.musicLevel))
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break
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else:
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self.textColorMusicMoins = self.colorGrey
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if self.musicButtonPlusBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorMusicPlus = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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self.changeVolume("music","more"); print("music + volume set to " +str(self.musicLevel))
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break
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else:
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self.textColorMusicPlus = self.colorGrey
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if self.fxButtonMoinsBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorFxMoins = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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self.changeVolume("fx","less"); print("fx - volume set to " +str(self.musicLevel))
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break
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else:
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self.textColorFxMoins = self.colorGrey
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if self.fxButtonPlusBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorFxPlus = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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self.changeVolume("fx","more"); print("fx + volume set to " +str(self.musicLevel))
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break
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else:
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self.textColorFxPlus = self.colorGrey
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if self.returnBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorReturn = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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print('return'); save.saveSettings(self.musicState, self.fullscreenState, self.displayFPS, self.musicLevel, self.fxLevel)
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self.changeMenu("settingsMenu")
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break
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else:
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self.textColorReturn = self.colorGrey
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if event.type == pg.KEYDOWN:
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if event.key == pg.K_SEMICOLON:
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self.washTheScreen(); self.toggleMusic(); print('toggle music')
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if event.key == pg.K_r or event.key == pg.K_ESCAPE:
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print('return'); save.saveSettings(self.musicState, self.fullscreenState, self.displayFPS, self.musicLevel, self.fxLevel)
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self.changeMenu("settingsMenu")
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if event.type == pg.QUIT:
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self.changeMenu("areYouSureToQuit")
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# ========================================== SETTINGS MENU 2 ================================================= #
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if self.state == 'settingsMenu':
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for event in pg.event.get():
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if self.musicMenuBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorMusicMenu = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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self.washTheScreen(); print('music menu'); self.changeMenu("musicMenu")
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break
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else:
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self.textColorMusicMenu = self.colorGrey
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if self.fullScreenToggleBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorFullscreenToggle = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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@ -350,14 +456,14 @@ class Game:
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if self.resetSaveBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.resetSaveColor = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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self.washTheScreen(); self.lastDestroy = "saves"; self.areYouSureToDestroy()
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self.washTheScreen(); self.lastDestroy = "saves"; self.changeMenu("areYouSureToDestroy")
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break
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else:
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self.resetSaveColor = self.colorGrey
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if self.resetSettingsBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.resetSettingsColor = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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self.washTheScreen(); self.lastDestroy = "settings" ; self.areYouSureToDestroy()
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self.washTheScreen(); self.lastDestroy = "settings" ; self.changeMenu("areYouSureToDestroy")
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break
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else:
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self.resetSettingsColor = self.colorGrey
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@ -371,21 +477,23 @@ class Game:
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if self.returnBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorReturn = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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print('return'); save.saveSettings(self.musicState, self.fullscreenState, self.displayFPS); self.changeMenu("mainMenu")
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print('return'); save.saveSettings(self.musicState, self.fullscreenState, self.displayFPS, self.musicLevel, self.fxLevel)
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self.changeMenu("mainMenu")
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break
|
||||
else:
|
||||
self.textColorReturn = self.colorGrey
|
||||
if event.type == pg.KEYDOWN:
|
||||
if event.key == pg.K_SEMICOLON:
|
||||
self.washTheScreen(); self.toggleMusic(); print('music toggle to ' + str(self.musicState))
|
||||
if event.key == pg.K_q:
|
||||
self.washTheScreen(); self.changeMenu("musicMenu"); print('music menu')
|
||||
if event.key == pg.K_f:
|
||||
self.washTheScreen(); self.toggleFullscreen(); print('fullscreen toggle to ' + str(self.fullscreenState))
|
||||
if event.key == pg.K_c:
|
||||
self.washTheScreen(); self.toggleFPS(); print('displayFPS toggle to ' + str(self.displayFPS))
|
||||
if event.key == pg.K_r or event.key == pg.K_ESCAPE:
|
||||
print('return'); save.saveSettings(self.musicState, self.fullscreenState, self.displayFPS) ; self.mainMenu()
|
||||
print('return'); save.saveSettings(self.musicState, self.fullscreenState, self.displayFPS, self.musicLevel, self.fxLevel)
|
||||
self.changeMenu("mainMenu")
|
||||
if event.type == pg.QUIT:
|
||||
self.areYouSure()
|
||||
self.changeMenu("areYouSureToQuit")
|
||||
# ========================================== SURE TO QUIT SCREEN ============================================= #
|
||||
if self.state == 'areYouSureToQuit':
|
||||
for event in pg.event.get():
|
||||
@ -441,7 +549,7 @@ class Game:
|
||||
if event.key == pg.K_n or event.key == pg.K_ESCAPE:
|
||||
print('no'); self.changeMenu("settingsMenu")
|
||||
if event.type == pg.QUIT:
|
||||
self.areYouSure()
|
||||
self.changeMenu("areYouSureToDestroy")
|
||||
# ========================================== PLAY MENU ======================================================= #
|
||||
if self.state == 'playMenu':
|
||||
for event in pg.event.get():
|
||||
@ -470,13 +578,13 @@ class Game:
|
||||
self.textColorReturn = self.colorGrey
|
||||
if event.type == pg.KEYDOWN:
|
||||
if event.key == pg.K_c:
|
||||
print('continue')
|
||||
print('continue'); self.continueGame()
|
||||
if event.key == pg.K_n:
|
||||
print('new game'); self.changeMenu("newGame")
|
||||
if event.key == pg.K_r or event.key == pg.K_ESCAPE:
|
||||
print('return'); self.changeMenu("mainMenu")
|
||||
if event.type == pg.QUIT:
|
||||
self.areYouSure(); print('quit')
|
||||
self.changeMenu("areYouSureToQuit"); print('quit')
|
||||
# ========================================== MAIN MENU ======================================================= #
|
||||
if self.state == 'mainMenu':
|
||||
for event in pg.event.get():
|
||||
@ -504,7 +612,7 @@ class Game:
|
||||
if self.quitOptionBlit.collidepoint(pg.mouse.get_pos()) == True:
|
||||
self.textColorQuit = self.colorWhite
|
||||
if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
|
||||
print("quit"); self.areYouSure()
|
||||
print("quit"); self.changeMenu("areYouSureToQuit")
|
||||
break
|
||||
else:
|
||||
self.textColorQuit = self.colorGrey
|
||||
@ -516,9 +624,9 @@ class Game:
|
||||
if event.key == pg.K_h:
|
||||
print('help'); self.changeMenu("helpMenu")
|
||||
if event.key == pg.K_a or event.key == pg.K_ESCAPE:
|
||||
print('quit'); self.areYouSure()
|
||||
print('quit'); self.changeMenu("areYouSureToQuit")
|
||||
if event.type == pg.QUIT:
|
||||
self.areYouSure()
|
||||
self.changeMenu("areYouSureToQuit")
|
||||
# ========================================== HELP MENU ======================================================= #
|
||||
if self.state == 'helpMenu':
|
||||
for event in pg.event.get():
|
||||
@ -533,7 +641,7 @@ class Game:
|
||||
if event.key == pg.K_r or event.key == pg.K_ESCAPE:
|
||||
print('return'); self.changeMenu("mainMenu")
|
||||
if event.type == pg.QUIT:
|
||||
self.areYouSure()
|
||||
self.changeMenu("areYouSureToQuit")
|
||||
|
||||
# >>> RENDER THE WINDOW. REALLY. >>>
|
||||
def renderWindow(self):
|
||||
@ -562,13 +670,26 @@ class Game:
|
||||
self.actualChoicePreviewBlit = self.screen.blit(self.actualChoicePreview, (700, 100))
|
||||
if self.state == 'settingsMenu':
|
||||
self.titleBlit = self.screen.blit(self.guiFont.render("Settings Menu", 4, (255,255,255)), (100,175))
|
||||
self.musicToggleBlit = self.screen.blit(self.guiFontSub.render("(M) - Music : " + str(self.musicState), 4, self.textColorMusicToggle), (115, 250))
|
||||
self.fullScreenToggleBlit = self.screen.blit(self.guiFontSub.render("(F) - Fullscreen : " + str(self.fullscreenState), 4, self.textColorFullscreenToggle), (115,300))
|
||||
self.displayFPSToggleBlit = self.screen.blit(self.guiFontSub.render("(C) - FPS Counter : " + str(self.displayFPS),4, self.textColordisplayFPSToggle), (115,350))
|
||||
self.fullScreenToggleBlit = self.screen.blit(self.guiFontSub.render("(F) - Fullscreen : " + str(self.fullscreenState), 4, self.textColorFullscreenToggle), (115,250))
|
||||
self.displayFPSToggleBlit = self.screen.blit(self.guiFontSub.render("(C) - FPS Counter : " + str(self.displayFPS),4, self.textColordisplayFPSToggle), (115,300))
|
||||
self.musicMenuBlit = self.screen.blit(self.guiFontSub.render("(A) - Audio Menu",4,self.textColorMusicMenu),(115,350))
|
||||
self.resetSaveBlit = self.screen.blit(self.guiFontSub.render("/!\ RESET SAVES /!\ ", 4, self.resetSaveColor),(115,400))
|
||||
self.resetSettingsBlit = self.screen.blit(self.guiFontSub.render("/!\ RESET SETTINGS /!\ ", 4, self.resetSettingsColor),(115,450))
|
||||
self.returnBlit = self.screen.blit(self.guiFontSub.render ("(R) - Return", 4, self.textColorReturn), (115, 500))
|
||||
self.settiingsWheelBlit = self.screen.blit(self.settingsWheel, (700,100))
|
||||
self.settingsWheelBlit = self.screen.blit(self.settingsWheel, (700,100))
|
||||
if self.state == 'musicMenu':
|
||||
self.titleBlit = self.screen.blit(self.guiFont.render("Audio Menu", 4, (255,255,255)), (100,175))
|
||||
self.musicToggleBlit = self.screen.blit(self.guiFontSub.render("(M) - Music : " + str(self.musicState), 4, self.textColorMusicToggle), (115, 250))
|
||||
self.musicButtonPlusBlit = self.screen.blit(self.guiFontSub.render("+",4, self.textColorMusicPlus), (385,300))
|
||||
self.musicButtonMoinsBlit = self.screen.blit(self.guiFontSub.render("-",4, self.textColorMusicMoins), (115,300))
|
||||
self.musicBlit = self.screen.blit(self.guiFontSub.render("Music Level",4, self.colorGrey), (150,300))
|
||||
self.musicLevelBlit = self.screen.blit(self.guiFontSub.render("["+str(self.musicLevel)+"]",4,self.colorGrey),(420,300))
|
||||
self.fxButtonPlusBlit = self.screen.blit(self.guiFontSub.render("+",4, self.textColorFxPlus), (385,350))
|
||||
self.fxButtonMoinsBlit = self.screen.blit(self.guiFontSub.render("-",4, self.textColorFxMoins), (115,350))
|
||||
self.fxBlit = self.screen.blit(self.guiFontSub.render("FX Level",4, self.colorGrey), (175,350))
|
||||
self.fxLevelBlit = self.screen.blit(self.guiFontSub.render("["+str(self.fxLevel)+"]",4,self.colorGrey),(420,350))
|
||||
self.returnBlit = self.screen.blit(self.guiFontSub.render ("(R) - Return", 4, self.textColorReturn), (115, 400))
|
||||
self.musicIconBlit = self.screen.blit(self.musicIcon, (700,100))
|
||||
if self.state == 'helpMenu':
|
||||
self.titleBlit = self.screen.blit(self.guiFont.render("Help Menu", 4, (255,255,255)), (100,175))
|
||||
self.helpText1Blit = self.screen.blit(self.guiFontSub.render("This game is a project from SergentThomasKelly", 4, self.colorGrey), (115,250))
|
||||
@ -593,10 +714,21 @@ class Game:
|
||||
self.screen.blit(self.screenWasher,(0,0))
|
||||
self.mapBlit = self.screen.blit(self.mapPic, (self.mapPosX, self.mapPosY))
|
||||
self.persoBlit = self.screen.blit(self.playerImg, (self.posX, self.posY), self.picCoordinates); self.persoRect = pg.Rect(self.posX, self.posY, self.persoBlit.w-2, self.persoBlit.h-2)
|
||||
if self.state == 'dialog':
|
||||
self.screen.blit(self.dialogBox,(230,400))
|
||||
self.screen.blit(self.dialogFont.render(self.whoSpoke, 4, self.colorWhite), (275, 435))
|
||||
self.screen.blit(self.dialogFont.render(self.textDialog[0], 4, self.colorWhite), (300, 500))
|
||||
self.screen.blit(self.dialogFont.render(self.textDialog[1], 4, self.colorWhite), (300, 540))
|
||||
self.screen.blit(self.dialogFont.render("Press RETURN", 4, self.colorGrey),(710,635))
|
||||
if self.state != 'loading':
|
||||
self.screen.blit(self.warningVersion,(0,0))
|
||||
pg.display.update()
|
||||
|
||||
# >>> WASH THE SCREEN >>>
|
||||
def washTheScreen(self):
|
||||
self.screen.blit(self.screenWasher, (0,0))
|
||||
pg.display.update()
|
||||
|
||||
# >>> DO YOU REALLY NEED COMMENTS FOR THIS ONE ? >>>
|
||||
def quit(self):
|
||||
pg.quit()
|
||||
|
BIN
font/ToxTypewriter.ttf
Normal file
BIN
font/ToxTypewriter.ttf
Normal file
Binary file not shown.
BIN
music/fx/changeMenu.ogg
Normal file
BIN
music/fx/changeMenu.ogg
Normal file
Binary file not shown.
BIN
music/fx/negative.ogg
Normal file
BIN
music/fx/negative.ogg
Normal file
Binary file not shown.
BIN
music/fx/positive.ogg
Normal file
BIN
music/fx/positive.ogg
Normal file
Binary file not shown.
@ -38,14 +38,14 @@ def resetSave():
|
||||
os.remove("savegames.txt")
|
||||
|
||||
# >>> SAVE SETTINGS >>>
|
||||
def saveSettings(musicState,fullscreenState,fpsCounterState):
|
||||
def saveSettings(musicState,fullscreenState,fpsCounterState,musicLevel,fxLevel):
|
||||
if os.path.isfile("settings.txt")==True:
|
||||
settings = open("settings.txt","a")
|
||||
settings.write(str(musicState)+str(":")+str(fullscreenState)+str(":")+str(fpsCounterState)+str(":"))
|
||||
settings = open("settings.txt","w")
|
||||
settings.write(str(musicState)+str(":")+str(fullscreenState)+str(":")+str(fpsCounterState)+str(":")+str(musicLevel)+str(":"+str(fxLevel)))
|
||||
settings.close()
|
||||
else:
|
||||
settings = open("settings.txt","w")
|
||||
settings.write(str(musicState)+str(":")+str(fullscreenState)+str(":")+str(fpsCounterState)+str(":"))
|
||||
settings.write(str(musicState)+str(":")+str(fullscreenState)+str(":")+str(fpsCounterState)+str(":")+str(musicLevel)+str(":")+str(fxLevel))
|
||||
settings.close()
|
||||
|
||||
# >>> LOAD SETTINGS SAVED PREVIOUSLY >>>
|
||||
@ -54,7 +54,8 @@ def readSettings():
|
||||
settingsSaved = settings.readline()
|
||||
settingsSaved = settingsSaved.split(":")
|
||||
musicState = settingsSaved[0]; fullscreenState = settingsSaved[1]; fpsCounterState = settingsSaved[2]
|
||||
return [musicState, fullscreenState, fpsCounterState]
|
||||
musicLevel = settingsSaved[3]; fxLevel = settingsSaved[4]
|
||||
return [musicState, fullscreenState, fpsCounterState, musicLevel, fxLevel]
|
||||
|
||||
# >>> RESET THE SETTINGS TO THE DEFAULT VALUES >>>
|
||||
def resetSettings():
|
||||
|
@ -8,6 +8,8 @@ WIDTH = 1280
|
||||
HEIGHT = 720
|
||||
TITLE = "EXODUS (PRE-BETA RELEASE -- GITHUB EDITION)"
|
||||
playerAnimationLoop = 1
|
||||
leaveRoomTrigger = bathBloodHorrorTrigger = False
|
||||
L1EVENTLIST = [leaveRoomTrigger,bathBloodHorrorTrigger]
|
||||
playerCoordinates = {"female":{"down":{1:(2,0,30,33), 2:(32,0,33,32), 3:(64,0,31,33)},
|
||||
"left":{1:(4,33,27,31), 2:(36,32,25,33), 3:(68,33,24,31)},
|
||||
"right":{1:(1,65,27,31), 2:(35,64,25,32), 3:(68,65,24,31)},
|
||||
|
BIN
sprites/menus/music.jpg
Normal file
BIN
sprites/menus/music.jpg
Normal file
Binary file not shown.
After Width: | Height: | Size: 66 KiB |
BIN
sprites/menus/ui.png
Normal file
BIN
sprites/menus/ui.png
Normal file
Binary file not shown.
After Width: | Height: | Size: 5.6 KiB |
Loading…
Reference in New Issue
Block a user