credits update
Because we need to make you know who made these awseome songs which are used in this game ! So now, you can go in Help Menu and then in Credits Menu to know it, without ahving to dive in the subfolders of this game !
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core.py
70
core.py
@ -2,8 +2,8 @@
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################################################################################
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# INITIALISATION #
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################################################################################
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import pygame as pg; import sys; import pytmx; import os
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import savesystem as save; from settings import *
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import pygame as pg; import sys, pytmx, os, webbrowser
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import savesystem as save; from settings import *;
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################################################################################
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@ -97,8 +97,8 @@ class Game:
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self.textColorMusicToggle = self.textColorFullscreenToggle = self.textColordisplayFPSToggle = self.resetSaveColor = self.resetSettingsColor = self.textColorReturn = self.colorGrey
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self.textColorResume = self.textColorQuitGame = self.textColorMainMenu = self.colorGrey
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self.textColorMusicPlus = self.textColorMusicMoins = self.textColorFxPlus = self.textColorFxMoins = self.colorGrey
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self.textColorReturn = self.colorMusicMenu = self.colorGrey
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self.textColorYes = self.textColorNo = self.textColorMusicMenu = self.colorGrey
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self.textColorReturn = self.colorMusicMenu = self.textColorCredits = self.colorGrey
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self.textColorYes = self.textColorNo = self.textColorMusicMenu = self.textColorBandcamp = self.colorGrey
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self.lastMove = "+Y"
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self.mapPosX = self.decalageX; self.mapPosY = self.decalageY
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if os.path.isfile("settings.txt"):
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@ -108,7 +108,7 @@ class Game:
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if self.fullscreenState == "ON":
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pg.display.set_mode((WIDTH, HEIGHT), pg.FULLSCREEN)
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else:
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self.musicState = "ON"; self.displayFPS = "OFF"; self.fullscreenState = "OFF"; self.musicLevel = 0.5; self.fxLevel = 1
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self.musicState = "ON"; self.displayFPS = "OFF"; self.fullscreenState = "OFF"; self.musicLevel = 0.5; self.fxLevel = 1.0
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self.wallsList = []
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for walls in WALLS:
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self.wallsList.append((walls[0]+self.decalageX, walls[1]+self.decalageY,
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@ -141,6 +141,8 @@ class Game:
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if self.musicState == "ON":
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pg.mixer.Channel(0).play(self.mainMenuMusic, -1)
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self.state = nextState
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if self.state != 'loading':
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self.screen.blit(self.warningVersion,(0,0))
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self.run()
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# >>> LET THE MAGIC HAPPEN >>>
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@ -265,12 +267,12 @@ class Game:
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if moreOrLess == "less":
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if channel == "music":
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self.musicLevel -= 0.25
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if self.musicLevel <= 0:
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self.musicLevel = 0.25
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if self.musicLevel <= -0.25:
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self.musicLevel = 0.0
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if channel == "fx":
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self.fxLevel -= 0.25
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if self.fxLevel <= 0:
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self.fxLevel = 0.25
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if self.fxLevel <= -0.25:
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self.fxLevel = 0.0
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# >>> LISTEN INPUT FROM PLAYER (MOUSE, KEYS,...) >>>
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def KeyListener(self):
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@ -382,7 +384,7 @@ class Game:
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print("return"); self.changeMenu("mainMenu")
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if event.type == pg.QUIT:
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self.changeMenu("areYouSureToQuit")
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# ========================================== SETTINGS MENU =================================================== #
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# ========================================== MUSIC MENU ==================================================== #
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if self.state == 'musicMenu':
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for event in pg.event.get():
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if self.musicToggleBlit.collidepoint(pg.mouse.get_pos()) == True:
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@ -507,7 +509,7 @@ class Game:
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if self.noBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorNo= self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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print('no'); self.changeMenu("mainMenu")
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print('no'); self.changeMenu(self.previousState)
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break
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else:
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self.textColorNo = self.colorGrey
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@ -515,7 +517,7 @@ class Game:
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if event.key == pg.K_y:
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print('yes'); self.quit()
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if event.key == pg.K_n or event.key == pg.K_ESCAPE:
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print('no'); self.changeMenu("mainMenu")
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print('no'); self.changeMenu(self.previousState)
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if event.type == pg.QUIT:
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self.quit()
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# ========================================== SURE TO DESTROY SCREEN ========================================== #
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@ -637,9 +639,40 @@ class Game:
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break
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else:
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self.textColorReturn = self.colorGrey
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if self.creditsBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorCredits = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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print('credits menu'); self.changeMenu("creditsMenu")
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break
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else:
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self.textColorCredits = self.colorGrey
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if event.type == pg.KEYDOWN:
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if event.key == pg.K_r or event.key == pg.K_ESCAPE:
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print('return'); self.changeMenu("mainMenu")
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if event.key == pg.K_r or event.key == pg.K_c :
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print('credits menu'); self.changeMenu("creditsMenu")
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if event.type == pg.QUIT:
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self.changeMenu("areYouSureToQuit")
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# ========================================== CREDITS MENU =================================================== #
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if self.state == 'creditsMenu':
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for event in pg.event.get():
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if self.returnBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorReturn = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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print('return'); self.changeMenu("helpMenu")
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break
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else:
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self.textColorReturn = self.colorGrey
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if self.openBandcampBlit.collidepoint(pg.mouse.get_pos()) == True:
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self.textColorBandcamp = self.colorWhite
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if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
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print('open bandcamp'); webbrowser.open("https://donbor.bandcamp.com", new=2)
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break
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else:
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self.textColorBandcamp = self.colorGrey
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if event.type == pg.KEYDOWN:
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if event.key == pg.K_r or event.key == pg.K_ESCAPE:
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print('return'); self.changeMenu("helpMenu")
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if event.type == pg.QUIT:
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self.changeMenu("areYouSureToQuit")
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@ -696,6 +729,15 @@ class Game:
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self.helpText2Blit = self.screen.blit(self.guiFontSub.render("This is a post apolyptic game about strategy and", 4, self.colorGrey), (115,300))
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self.helpText3Blit = self.screen.blit(self.guiFontSub.render("saving your life (at least). And Philosophy too.", 4, self.colorGrey), (115,350))
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self.helpText3Blit = self.screen.blit(self.guiFontSub.render("> To move, use arrows and ZQSD or WASD. <", 4, self.colorGrey), (115,400))
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self.creditsBlit = self.screen.blit(self.guiFontSub.render ("(C) - Credits", 4, self.textColorCredits), (115, 460))
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self.returnBlit = self.screen.blit(self.guiFontSub.render ("(R) - Return", 4, self.textColorReturn), (115, 510))
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if self.state == 'creditsMenu':
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self.titleBlit = self.screen.blit(self.guiFont.render("Credits Menu", 4, (255,255,255)), (100,175))
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self.helpText1Blit = self.screen.blit(self.guiFontSub.render("Main Menu Music : Donbor - Void643", 4, self.colorGrey), (115,250))
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self.helpText2Blit = self.screen.blit(self.guiFontSub.render("Level1 Music : Donbor - Blind", 4, self.colorGrey), (115,300))
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self.helpText3Blit = self.screen.blit(self.guiFontSub.render("Visit his bandcamp ", 4, self.colorGrey), (115,350))
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self.openBandcampBlit = self.screen.blit(self.guiFontSub.render(">here<", 4, self.textColorBandcamp), (500,350))
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self.helpText3Blit = self.screen.blit(self.guiFontSub.render("All credits to this artist ! He's doing an amazing job !", 4, self.colorGrey), (115,400))
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self.returnBlit = self.screen.blit(self.guiFontSub.render ("(R) - Return", 4, self.textColorReturn), (115, 460))
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if self.state == 'areYouSureToQuit':
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self.titleBlit = self.screen.blit(self.guiFont.render("ARE YOU SURE ?", 4, (255,255,255)), (400,175))
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@ -720,13 +762,13 @@ class Game:
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self.screen.blit(self.dialogFont.render(self.textDialog[0], 4, self.colorWhite), (300, 500))
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self.screen.blit(self.dialogFont.render(self.textDialog[1], 4, self.colorWhite), (300, 540))
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self.screen.blit(self.dialogFont.render("Press RETURN", 4, self.colorGrey),(710,635))
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if self.state != 'loading':
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self.screen.blit(self.warningVersion,(0,0))
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pg.display.update()
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# >>> WASH THE SCREEN >>>
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def washTheScreen(self):
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self.screen.blit(self.screenWasher, (0,0))
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if self.state != 'loading':
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self.screen.blit(self.warningVersion,(0,0))
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pg.display.update()
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# >>> DO YOU REALLY NEED COMMENTS FOR THIS ONE ? >>>
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