credits update

Because we need to make you know who made these awseome songs which are used in this game ! So now, you can go in Help Menu and then in Credits Menu to know it, without ahving to dive in the subfolders of this game !
This commit is contained in:
SergentThomasKelly 2018-05-12 15:08:32 +02:00
parent 78d421f04d
commit 72cfb3a67d

70
core.py
View File

@ -2,8 +2,8 @@
################################################################################ ################################################################################
# INITIALISATION # # INITIALISATION #
################################################################################ ################################################################################
import pygame as pg; import sys; import pytmx; import os import pygame as pg; import sys, pytmx, os, webbrowser
import savesystem as save; from settings import * import savesystem as save; from settings import *;
################################################################################ ################################################################################
@ -97,8 +97,8 @@ class Game:
self.textColorMusicToggle = self.textColorFullscreenToggle = self.textColordisplayFPSToggle = self.resetSaveColor = self.resetSettingsColor = self.textColorReturn = self.colorGrey self.textColorMusicToggle = self.textColorFullscreenToggle = self.textColordisplayFPSToggle = self.resetSaveColor = self.resetSettingsColor = self.textColorReturn = self.colorGrey
self.textColorResume = self.textColorQuitGame = self.textColorMainMenu = self.colorGrey self.textColorResume = self.textColorQuitGame = self.textColorMainMenu = self.colorGrey
self.textColorMusicPlus = self.textColorMusicMoins = self.textColorFxPlus = self.textColorFxMoins = self.colorGrey self.textColorMusicPlus = self.textColorMusicMoins = self.textColorFxPlus = self.textColorFxMoins = self.colorGrey
self.textColorReturn = self.colorMusicMenu = self.colorGrey self.textColorReturn = self.colorMusicMenu = self.textColorCredits = self.colorGrey
self.textColorYes = self.textColorNo = self.textColorMusicMenu = self.colorGrey self.textColorYes = self.textColorNo = self.textColorMusicMenu = self.textColorBandcamp = self.colorGrey
self.lastMove = "+Y" self.lastMove = "+Y"
self.mapPosX = self.decalageX; self.mapPosY = self.decalageY self.mapPosX = self.decalageX; self.mapPosY = self.decalageY
if os.path.isfile("settings.txt"): if os.path.isfile("settings.txt"):
@ -108,7 +108,7 @@ class Game:
if self.fullscreenState == "ON": if self.fullscreenState == "ON":
pg.display.set_mode((WIDTH, HEIGHT), pg.FULLSCREEN) pg.display.set_mode((WIDTH, HEIGHT), pg.FULLSCREEN)
else: else:
self.musicState = "ON"; self.displayFPS = "OFF"; self.fullscreenState = "OFF"; self.musicLevel = 0.5; self.fxLevel = 1 self.musicState = "ON"; self.displayFPS = "OFF"; self.fullscreenState = "OFF"; self.musicLevel = 0.5; self.fxLevel = 1.0
self.wallsList = [] self.wallsList = []
for walls in WALLS: for walls in WALLS:
self.wallsList.append((walls[0]+self.decalageX, walls[1]+self.decalageY, self.wallsList.append((walls[0]+self.decalageX, walls[1]+self.decalageY,
@ -141,6 +141,8 @@ class Game:
if self.musicState == "ON": if self.musicState == "ON":
pg.mixer.Channel(0).play(self.mainMenuMusic, -1) pg.mixer.Channel(0).play(self.mainMenuMusic, -1)
self.state = nextState self.state = nextState
if self.state != 'loading':
self.screen.blit(self.warningVersion,(0,0))
self.run() self.run()
# >>> LET THE MAGIC HAPPEN >>> # >>> LET THE MAGIC HAPPEN >>>
@ -265,12 +267,12 @@ class Game:
if moreOrLess == "less": if moreOrLess == "less":
if channel == "music": if channel == "music":
self.musicLevel -= 0.25 self.musicLevel -= 0.25
if self.musicLevel <= 0: if self.musicLevel <= -0.25:
self.musicLevel = 0.25 self.musicLevel = 0.0
if channel == "fx": if channel == "fx":
self.fxLevel -= 0.25 self.fxLevel -= 0.25
if self.fxLevel <= 0: if self.fxLevel <= -0.25:
self.fxLevel = 0.25 self.fxLevel = 0.0
# >>> LISTEN INPUT FROM PLAYER (MOUSE, KEYS,...) >>> # >>> LISTEN INPUT FROM PLAYER (MOUSE, KEYS,...) >>>
def KeyListener(self): def KeyListener(self):
@ -382,7 +384,7 @@ class Game:
print("return"); self.changeMenu("mainMenu") print("return"); self.changeMenu("mainMenu")
if event.type == pg.QUIT: if event.type == pg.QUIT:
self.changeMenu("areYouSureToQuit") self.changeMenu("areYouSureToQuit")
# ========================================== SETTINGS MENU =================================================== # # ========================================== MUSIC MENU ==================================================== #
if self.state == 'musicMenu': if self.state == 'musicMenu':
for event in pg.event.get(): for event in pg.event.get():
if self.musicToggleBlit.collidepoint(pg.mouse.get_pos()) == True: if self.musicToggleBlit.collidepoint(pg.mouse.get_pos()) == True:
@ -507,7 +509,7 @@ class Game:
if self.noBlit.collidepoint(pg.mouse.get_pos()) == True: if self.noBlit.collidepoint(pg.mouse.get_pos()) == True:
self.textColorNo= self.colorWhite self.textColorNo= self.colorWhite
if event.type == pg.MOUSEBUTTONDOWN and event.button == 1: if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
print('no'); self.changeMenu("mainMenu") print('no'); self.changeMenu(self.previousState)
break break
else: else:
self.textColorNo = self.colorGrey self.textColorNo = self.colorGrey
@ -515,7 +517,7 @@ class Game:
if event.key == pg.K_y: if event.key == pg.K_y:
print('yes'); self.quit() print('yes'); self.quit()
if event.key == pg.K_n or event.key == pg.K_ESCAPE: if event.key == pg.K_n or event.key == pg.K_ESCAPE:
print('no'); self.changeMenu("mainMenu") print('no'); self.changeMenu(self.previousState)
if event.type == pg.QUIT: if event.type == pg.QUIT:
self.quit() self.quit()
# ========================================== SURE TO DESTROY SCREEN ========================================== # # ========================================== SURE TO DESTROY SCREEN ========================================== #
@ -637,9 +639,40 @@ class Game:
break break
else: else:
self.textColorReturn = self.colorGrey self.textColorReturn = self.colorGrey
if self.creditsBlit.collidepoint(pg.mouse.get_pos()) == True:
self.textColorCredits = self.colorWhite
if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
print('credits menu'); self.changeMenu("creditsMenu")
break
else:
self.textColorCredits = self.colorGrey
if event.type == pg.KEYDOWN: if event.type == pg.KEYDOWN:
if event.key == pg.K_r or event.key == pg.K_ESCAPE: if event.key == pg.K_r or event.key == pg.K_ESCAPE:
print('return'); self.changeMenu("mainMenu") print('return'); self.changeMenu("mainMenu")
if event.key == pg.K_r or event.key == pg.K_c :
print('credits menu'); self.changeMenu("creditsMenu")
if event.type == pg.QUIT:
self.changeMenu("areYouSureToQuit")
# ========================================== CREDITS MENU =================================================== #
if self.state == 'creditsMenu':
for event in pg.event.get():
if self.returnBlit.collidepoint(pg.mouse.get_pos()) == True:
self.textColorReturn = self.colorWhite
if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
print('return'); self.changeMenu("helpMenu")
break
else:
self.textColorReturn = self.colorGrey
if self.openBandcampBlit.collidepoint(pg.mouse.get_pos()) == True:
self.textColorBandcamp = self.colorWhite
if event.type == pg.MOUSEBUTTONDOWN and event.button == 1:
print('open bandcamp'); webbrowser.open("https://donbor.bandcamp.com", new=2)
break
else:
self.textColorBandcamp = self.colorGrey
if event.type == pg.KEYDOWN:
if event.key == pg.K_r or event.key == pg.K_ESCAPE:
print('return'); self.changeMenu("helpMenu")
if event.type == pg.QUIT: if event.type == pg.QUIT:
self.changeMenu("areYouSureToQuit") self.changeMenu("areYouSureToQuit")
@ -696,6 +729,15 @@ class Game:
self.helpText2Blit = self.screen.blit(self.guiFontSub.render("This is a post apolyptic game about strategy and", 4, self.colorGrey), (115,300)) self.helpText2Blit = self.screen.blit(self.guiFontSub.render("This is a post apolyptic game about strategy and", 4, self.colorGrey), (115,300))
self.helpText3Blit = self.screen.blit(self.guiFontSub.render("saving your life (at least). And Philosophy too.", 4, self.colorGrey), (115,350)) self.helpText3Blit = self.screen.blit(self.guiFontSub.render("saving your life (at least). And Philosophy too.", 4, self.colorGrey), (115,350))
self.helpText3Blit = self.screen.blit(self.guiFontSub.render("> To move, use arrows and ZQSD or WASD. <", 4, self.colorGrey), (115,400)) self.helpText3Blit = self.screen.blit(self.guiFontSub.render("> To move, use arrows and ZQSD or WASD. <", 4, self.colorGrey), (115,400))
self.creditsBlit = self.screen.blit(self.guiFontSub.render ("(C) - Credits", 4, self.textColorCredits), (115, 460))
self.returnBlit = self.screen.blit(self.guiFontSub.render ("(R) - Return", 4, self.textColorReturn), (115, 510))
if self.state == 'creditsMenu':
self.titleBlit = self.screen.blit(self.guiFont.render("Credits Menu", 4, (255,255,255)), (100,175))
self.helpText1Blit = self.screen.blit(self.guiFontSub.render("Main Menu Music : Donbor - Void643", 4, self.colorGrey), (115,250))
self.helpText2Blit = self.screen.blit(self.guiFontSub.render("Level1 Music : Donbor - Blind", 4, self.colorGrey), (115,300))
self.helpText3Blit = self.screen.blit(self.guiFontSub.render("Visit his bandcamp ", 4, self.colorGrey), (115,350))
self.openBandcampBlit = self.screen.blit(self.guiFontSub.render(">here<", 4, self.textColorBandcamp), (500,350))
self.helpText3Blit = self.screen.blit(self.guiFontSub.render("All credits to this artist ! He's doing an amazing job !", 4, self.colorGrey), (115,400))
self.returnBlit = self.screen.blit(self.guiFontSub.render ("(R) - Return", 4, self.textColorReturn), (115, 460)) self.returnBlit = self.screen.blit(self.guiFontSub.render ("(R) - Return", 4, self.textColorReturn), (115, 460))
if self.state == 'areYouSureToQuit': if self.state == 'areYouSureToQuit':
self.titleBlit = self.screen.blit(self.guiFont.render("ARE YOU SURE ?", 4, (255,255,255)), (400,175)) self.titleBlit = self.screen.blit(self.guiFont.render("ARE YOU SURE ?", 4, (255,255,255)), (400,175))
@ -720,13 +762,13 @@ class Game:
self.screen.blit(self.dialogFont.render(self.textDialog[0], 4, self.colorWhite), (300, 500)) self.screen.blit(self.dialogFont.render(self.textDialog[0], 4, self.colorWhite), (300, 500))
self.screen.blit(self.dialogFont.render(self.textDialog[1], 4, self.colorWhite), (300, 540)) self.screen.blit(self.dialogFont.render(self.textDialog[1], 4, self.colorWhite), (300, 540))
self.screen.blit(self.dialogFont.render("Press RETURN", 4, self.colorGrey),(710,635)) self.screen.blit(self.dialogFont.render("Press RETURN", 4, self.colorGrey),(710,635))
if self.state != 'loading':
self.screen.blit(self.warningVersion,(0,0))
pg.display.update() pg.display.update()
# >>> WASH THE SCREEN >>> # >>> WASH THE SCREEN >>>
def washTheScreen(self): def washTheScreen(self):
self.screen.blit(self.screenWasher, (0,0)) self.screen.blit(self.screenWasher, (0,0))
if self.state != 'loading':
self.screen.blit(self.warningVersion,(0,0))
pg.display.update() pg.display.update()
# >>> DO YOU REALLY NEED COMMENTS FOR THIS ONE ? >>> # >>> DO YOU REALLY NEED COMMENTS FOR THIS ONE ? >>>