##Coded by SergentThomasKelly ################################################################################ # INITIALISATION # ################################################################################ import os ################################################################################ # SAVE SYSTEM # ################################################################################ # >>> CREATE A NEW GAME >>> def newGame(gender): if os.path.isfile("savegames.txt") == True: savegames = open("savegames.txt","a") savegames.write("\n0:"+ "100:" + str(gender)) savegames.close() else: savegames = open("savegames.txt","w") savegames.write("0:"+ "100:" + str(gender)) savegames.close # >>> READ GAME SAVES >>> def readGame(): savegames = open("savegames.txt","r") lastSave = savegames.readline(); savegames.close() lastSS = lastSave.split(":") level = lastSS[0]; life = lastSS[1]; gender = lastSS[2] return [gender, life, level] # >>> SAVE GAME >>> def saveGame(gender, life, level): savegames = open("savegames.txt","w") savegames.write(str(level)+":"+str(life)+":"+str(gender)) savegames.close # >>> RESET GAME SAVES >>> def resetSave(): if os.path.isfile("savegames.txt"): os.remove("savegames.txt") # >>> SAVE SETTINGS >>> def saveSettings(musicState,fullscreenState,fpsCounterState,musicLevel,fxLevel): if os.path.isfile("settings.txt")==True: settings = open("settings.txt","w") settings.write(str(musicState)+str(":")+str(fullscreenState)+str(":")+str(fpsCounterState)+str(":")+str(musicLevel)+str(":"+str(fxLevel))) settings.close() else: settings = open("settings.txt","w") settings.write(str(musicState)+str(":")+str(fullscreenState)+str(":")+str(fpsCounterState)+str(":")+str(musicLevel)+str(":")+str(fxLevel)) settings.close() # >>> LOAD SETTINGS SAVED PREVIOUSLY >>> def readSettings(): settings = open("settings.txt","r") settingsSaved = settings.readline() settingsSaved = settingsSaved.split(":") musicState = settingsSaved[0]; fullscreenState = settingsSaved[1]; fpsCounterState = settingsSaved[2] musicLevel = settingsSaved[3]; fxLevel = settingsSaved[4] return [musicState, fullscreenState, fpsCounterState, musicLevel, fxLevel] # >>> RESET THE SETTINGS TO THE DEFAULT VALUES >>> def resetSettings(): if os.path.isfile("settings.txt"): os.remove("settings.txt") # >>> WRITE ALL WALLS IN A TEXT >>> def writeWalls(offline, map): wallstext = open("walls.txt","w") if not offline: for tile_object in map.mapDATA.objects: if tile_object.name == 'wall': wallstext.write("("+str(tile_object.x)+","+str(tile_object.y)+","+str(tile_object.width)+","+str(tile_object.height)+"),\n") wallstext.close()