added a way to scale up the system to more players
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@ -1,6 +1,7 @@
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package xyz.louisvallat.sweetdreams;
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import org.bukkit.Bukkit;
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import org.bukkit.ChatColor;
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import org.bukkit.World;
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import org.bukkit.entity.Player;
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import org.bukkit.event.EventHandler;
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@ -10,8 +11,13 @@ import org.bukkit.event.player.PlayerBedEnterEvent;
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import org.bukkit.event.player.PlayerBedLeaveEvent;
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import org.bukkit.plugin.java.JavaPlugin;
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import java.util.HashMap;
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import java.util.Map;
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public final class SweetDreams extends JavaPlugin implements Listener {
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private final Map<Player, Integer> sleepingSchedulers = new HashMap<>();
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@Override
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public void onEnable() {
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getLogger().info("Enabling plugin...");
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@ -32,19 +38,17 @@ public final class SweetDreams extends JavaPlugin implements Listener {
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if (world.isThundering() ||
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(world.getTime() >= 12541 && world.getTime() <= 23458)) // https://minecraft.gamepedia.com/Bed#Sleeping
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{
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player.sendMessage("You're sleeping.");
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this.getServer().getScheduler().scheduleSyncDelayedTask(this, () -> {
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world.setTime(1000);
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player.sendMessage("You skipped the night for everyone.");
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}
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, (20));
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sleepingSchedulers.put(player, this.getServer().getScheduler().scheduleSyncDelayedTask(this, () -> {
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if (world.isThundering()) world.setThundering(false);
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else world.setTime(1000);
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getServer().broadcastMessage(ChatColor.YELLOW + player.getName() + ChatColor.GOLD + " went to bed.");
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}, 100 // 100 ticks = 5 seconds
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));
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}
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}
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@EventHandler(priority = EventPriority.LOWEST)
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public void onWake(PlayerBedLeaveEvent event) {
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final Player player = event.getPlayer();
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player.sendMessage("Wake up!");
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this.getServer().getScheduler().cancelTask(sleepingSchedulers.get(event.getPlayer()));
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}
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}
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