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3 changed files with 1 additions and 47 deletions

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# Sweet Dreams
> A plugin made to enhance sleeping in multiplayer servers.
## Why
I faced a number of times, on my private server, people wanting to sleep, but not everyone was sleeping, so I coded this little plugin.
## How
If a player goes to sleep during the night or a thunderstorm, then the player will skip the night or the thunderstorm for the whole server, after 100 ticks (5 seconds, in vanilla it's 101 ticks).
## Setup or configuration
There's none.

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<name>SweetDreams</name>
<description>A plugin to enhance the sleeping system on Spigot/Paper servers.</description>
<description>A plugin to enhance the sleeping system on Spigot servers.</description>
<properties>
<java.version>1.8</java.version>
<project.build.sourceEncoding>UTF-8</project.build.sourceEncoding>

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@ -1,23 +1,11 @@
package xyz.louisvallat.sweetdreams;
import org.bukkit.Bukkit;
import org.bukkit.ChatColor;
import org.bukkit.World;
import org.bukkit.entity.Player;
import org.bukkit.event.EventHandler;
import org.bukkit.event.EventPriority;
import org.bukkit.event.Listener;
import org.bukkit.event.player.PlayerBedEnterEvent;
import org.bukkit.event.player.PlayerBedLeaveEvent;
import org.bukkit.plugin.java.JavaPlugin;
import java.util.HashMap;
import java.util.Map;
public final class SweetDreams extends JavaPlugin implements Listener {
private final Map<Player, Integer> sleepingSchedulers = new HashMap<>();
@Override
public void onEnable() {
getLogger().info("Enabling plugin...");
@ -30,23 +18,4 @@ public final class SweetDreams extends JavaPlugin implements Listener {
getLogger().info("Disabling plugin...");
getLogger().info("Done disabling.");
}
@EventHandler(priority = EventPriority.HIGHEST)
public void onSleep(PlayerBedEnterEvent event) {
final Player player = event.getPlayer();
final World world = player.getWorld();
if (event.getBedEnterResult() == PlayerBedEnterEvent.BedEnterResult.OK) {
sleepingSchedulers.put(player, this.getServer().getScheduler().scheduleSyncDelayedTask(this, () -> {
if (world.isThundering()) world.setThundering(false);
else world.setTime(1000);
getServer().broadcastMessage(ChatColor.YELLOW + player.getName() + ChatColor.GOLD + " went to bed.");
}, 100 // 100 ticks = 5 seconds
));
}
}
@EventHandler(priority = EventPriority.LOWEST)
public void onWake(PlayerBedLeaveEvent event) {
this.getServer().getScheduler().cancelTask(sleepingSchedulers.get(event.getPlayer()));
}
}